Play as Ñanduva, as he explores a castle with no memory of a certain past. Being able to manipulate his shadow he will explore and fight to find the truth.  Maybe then, can he resolve his past.

This is a part of The Artist Tavern Autum Game Jam. So, this game is more of a proof of concept and a prototype. It could be developed further in the future.

Controls:

Left and Right Arrows move

Up and Down to look

A Dash

S Jump

D Attack

F Slide

Q Shadow Strike

E Shadow Dash (in development)

R Shadow Summon

Developers:

Slyther: Writer

Tomme: UI/UX

Mona: Code

Clay: Code

Doug: Art and Music

Luc: Music

Durrps: Art

Published 23 days ago
StatusPrototype
PlatformsHTML5
AuthorSlyther102
GenreAdventure
Made withGodot
Tags2D, Pixel Art, Singleplayer
ContentNo generative AI was used

Comments

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I like the idea, but I think it feels pretty empty and random. I found a lot of areas taht seem like dead ends, and there are so many turns it's hard to actually find anything. I think it could really benefit from a minimap, especially one that fills in as you explore.

Also, I think you might have set the window size incorrectly. There's full screen, so it can still be played fine that way, but otherwise the game window is very, very small. I had to keep going full screen, then exiting to read the controls(until I got used to them), then re-entering full screen so I could see again.

Overall, nice idea! A bit more developing, and it could be a great game. 

The game concept is very interesting and fun. I like the mechanic of summoning shadow to scout areas that could potentially trap you or get stuck or find a way out. I'm not sure if that is the main purpose of it but its very interesting. 😁

I had a problem in the level/map design I only realized that I should've used my shadow form when I'm already stuck. And on my 2nd run even after I used it, It won't return to my real body and get stuck at the location😭. but I understand it still being develop so the idea is still great!

For the combat system, the most basic movements and combats I think it was already working and good. Wish I could dash mid air, slide longer and the momentum when I run and jump wont stop mid air when I attack. Attacking in 4 different direction (Up & Down) could also be a thing but its up to how your game will grow soon 😁

Overall experience I loved the concept/prototype I wish the development focused more on the shadow and level design to teach when is the right time to use the shadow before getting stuck in an area. 😊✨✨Great work!!